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The Six Million Dollar Man Digital Board Game - Better Than it Was Before. Better, Stronger, Faster.

The Six Million Dollar Man Digital Board Game - Better Than it Was Before. Better, Stronger, Faster.

The Six Million Dollar Man Digital Board Game has been completely rebuilt. Taking the last years worth of techniques I've learned while coding several other games (ie. Bionic Crisis, The Mad Magazine Game, and Happy Days), I've revamped the entire game interface and made it more interactive and generally just more playable. Take a look and try playing with 4 players to enjoy the full effect of the new Bionic Battles!

Happy Days are here, for the first time! Beta testing begins.

Happy Days Board Game

Happy Days is now available to play.

If you come across any bugs, please let me know. You can drop me a line at sock@cox.net. Or let me know in the comments.

Race to oblivion.

Screenshots of Happy Days Board Game work in progress

I am currently wrestling with the code for the Happy Days Board Game Drag Races mini game. It's turning out to be significantly more involved than I anticipated. I really should have seen it coming. It'll be worth it when it's done though, cause where else are you gonna see Richie Cunningham challenge his own mom to a drag race?

Will there ever be Happy Days for us to enjoy?

Will there ever be Happy Days for us to enjoy?

I took a break from coding Happy Days for a while but now I'm back and I wanted to post a short update.

I stopped at a point where I was fussing with a section of code that was buggy and bringing the game to a stop whenever a computer AI player would land on a "White Space" and have to play a "Sumthin' To Do" card. You can see a screen shot of a small snippet of the code if you click on the image.

Screenshots of Happy Days Board Game work in progress

Screenshots of Happy Days Board Game work in progress

Moving right along on the Happy Days Game adaptation. Here are some screenshots to give you an idea where I'm going with the layout. I've finished most of the setup code and moving the pieces around the board. I'll be starting on processing the spaces in the near future.

Squashing more bugs

The Mad Magazine Game

I've been squashing more minor bugs in the Mad Magazine Game. The most recent was a bug I found where if a player was stuck on the "don't move until someone passes you" space and another player passed them after landing on the "roll the dice 3 times and move forward" space, the stuck player wouldn't move. That should be fixed now.

No more getting stuck in limbo...

The Mad Magazine Game

Ok, I've added a fix to the Mad Magazine Game that SHOULD solve the "stuck in limbo" problem of all players landing on "can't move until something happens" spaces. Give it a look.

Happy Days early layout work

Happy Days Board Game

Here's our preliminary layout for Happy Days. This layout is subject to change without notice.

Supercalifragilisticexpialidocious

Mary Poppins Carousel

I got 'em today! They're in pretty good shape, though the board for Snow White is warped which may make it a bit of a challenge to scan.
Looking forward to starting work on Mary Poppins after I've completed Happy Days. I suspect the only part that will give me any trouble will be the final carousel spinner. Gonna have to figure the degrees closely on that one.

Crusin' for a brusin'

Happy Days Board Game

Looks like 70's Parker Brothers quality control was out of the office when they finalized the artwork for the Happy Days game board. In the spot where the Cruisin' cards are placed, they spelled it Crusin'. Don't remember that from back when I used to play this game 35 years ago.

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